Snaplytics Toolkit

Sensitivity Converter (Game to Game)

Pick the game you play now, enter your sensitivity and mouse DPI, then pick the game you are switching to — the converter returns the sensitivity with an identical cm/360, so your aim transfers intact.

Equivalent CS2 / CS:GO sensitivity
1.273sens

Keeps the same cm/360° as your Valorant setting.

cm / 360°
40.8
inches / 360°
16.1

Every game measures sensitivity on its own arbitrary scale, so a sensitivity of 1 in Valorant is nothing like a sensitivity of 1 in Overwatch. What stays comparable is cm/360: the physical distance you drag the mouse to spin the camera a full 360 degrees. Two setups with the same cm/360 feel identical in the hand, whatever numbers produced them — match it, and your muscle memory transfers intact.

Each game applies its own yaw — the degrees of rotation per mouse count — and your cm/360 is DPI, in-game sensitivity, and yaw multiplied together. The converter derives your current cm/360, then solves backwards with the target game's yaw for the sensitivity that lands on the same distance. This is why eDPI (DPI × sensitivity) doesn't transfer between titles: it ignores yaw, so a pro's Valorant eDPI dropped into CS2 feels faster or slower, never identical.

DPI scales cm/360 directly — it is how many counts your mouse reports per inch, so doubling it halves every turn unless you halve the in-game sensitivity. Enter your true hardware DPI: the result is only as accurate as that number, and Windows "Enhance pointer precision" or driver-level acceleration will break the 1:1 match. Most games use a fixed yaw, so the conversion is exact; a few — notably Fortnite and Rainbow Six Siege — scale turning speed with field of view, so match your FOV first and treat the result as a close starting point.

Common cm/360 ranges

cm/360StyleWhat it suits
Under 20 cmHigh sensitivityWrist aimers; instant 180s, but twitchy fine aim
20–30 cmMedium-highFast hero shooters and battle royales (Overwatch, Apex)
30–45 cmMedium-lowTactical shooters — where most CS2 and Valorant pros sit
45–60 cmLowArm aimers who prioritise pixel-precise micro-adjustments
Over 60 cmVery lowPrecision tracking; needs a large mousepad and full arm swipes

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