Snaplytics Toolkit

Keyboard Clicker

Measure how fast you can press keys, in keys per second (KPS). Pick a duration, click the pad, then mash any key until time runs out — your first press starts the clock.

Ready

Click here to begin

Click the pad to focus it, then press any key on your keyboard.

KPS
Keys
0
Best KPS

Key presses over time

10s test
Your key presses over time will appear here

Keys per second — KPS — is the raw rate at which you register key presses: every fresh press of any key counts as one. It's the keyboard cousin of CPS (clicks per second) and a different skill from typing speed, which rewards accuracy and familiar word patterns. KPS is pure mechanical output — the finger speed behind ability spam in MOBAs, build orders in RTS games, and note streams in rhythm games like osu!mania.

Pick a duration first: 1 or 5 seconds reward a fast burst, while 30, 60, and 100 seconds test stamina as your fingers tire. Click the pad once so it has keyboard focus, then press any key — the clock starts on that first press, so no countdown wastes your reaction time. The counter registers every fresh keydown and ignores auto-repeat, so holding a key scores nothing. At the end we divide total presses by the duration to get your keys per second, and the chart breaks the run down over time so you can see whether you opened fast and faded or held a steady pace.

A typical one- or two-finger rate is around 5–8 KPS. Crossing 8 is fast, and a sustained 10+ KPSusually means you're alternating several fingers or drumming with both hands. Burst and endurance are different skills, so a 1-second score always looks far higher than a 100-second one — compare against the same test length, and expect long runs to settle a couple of KPS below your opening pace. To go faster, alternate two or three fingers or drum with both hands — every key counts the same — and a light-actuation keyboard shaves effort off every press on long runs.

Common KPS scores

KPSTypical techniqueHow it rates
Under 4Single finger on one keyCasual — plenty of room to grow
4–6One or two fingersAverage for most people
7–9Alternating two or three fingersFast — solid gaming reflexes
10–12Several fingers or both handsVery fast — rhythm-game territory
13+Practiced rolling / drumming techniqueElite — sustained only with training

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