Clicks Per Minute Test
Count how many clicks you can land in one minute. The timer starts on your first click — get your CPM, CPS, a rank, and a pace chart of the full run.
Click to start
Then keep clicking as fast as you can for a full 60 seconds.
Clicks over time
60-second testA minute is the classic endurance format for click tests. Short 1- or 5-second runs measure burst speed, but sixty seconds is long enough for your forearm to tighten and your pace to sag — so the score reflects what you can sustain, not a two-second spike. Because the run is exactly one minute, your CPM equals your total clicks; divide by 60 for the CPS figure shorter tests report. Everything runs locally in your browser — nothing is uploaded.
The timer starts on your first click, so no countdown eats into your run, and the big number tracks your live pace — the rate you would finish at if you held your current speed. When the minute ends you get the final count, a rank, and a pace chart in 1.5-second buckets. Almost everyone starts hot and fades; the chart shows exactly when. A typical first score lands around 300–400 CPM (5–6.5 CPS); sustained world-class pace is above 550 — roughly 9+ clicks every second for the full sixty.
CPM ranks on this test
| Rank | CPM | What it usually takes |
|---|---|---|
| Slow | under 150 | Relaxed pace — casual clicking, no urgency |
| Casual | 150–250 | Everyday speed, held without effort |
| Average | 250–350 | Deliberate fast clicking — most first attempts |
| Good | 350–430 | Steady one-finger clicking held all minute |
| Fast | 430–500 | Near the one-finger ceiling; pacing matters |
| Very fast | 500–550 | Usually jitter or butterfly, sustained |
| Insane | 550–600 | World-record territory — elite for a full minute |
| Godlike | 600+ | Beyond verified human pace; drag or superhuman |
How to score more clicks in a minute?
- Pace yourself. A sprint in the first ten seconds costs more than it earns — hold a rate to 45s, then empty the tank.
- Loose grip. Anchor your wrist and stay relaxed; tension is what kills a minute-long run.
- Steady rhythm. A metronome pace usually beats sprint-and-recover — check your chart.
- Technique trade-off. Jitter and butterfly add speed but tire fast; clean clicking often wins over a full minute.
- Rest between runs. Back-to-back minutes fatigue your forearm and lower every retry.
- Check hardware. A low polling rate or sticky switch caps any score.
CPM, CPS, and APM — what’s the difference?
They all count actions per unit of time, but measure different skills. CPM is clicks per minute on one button — pure endurance clicking, this test. CPS is the same thing per second, the standard unit for short bursts. APM counts every action — clicks and keystrokes across the whole interface — and is the pace stat of RTS games; a strong StarCraft player holds 200–300 APM while also aiming, deciding, and reacting.
