Kohi Click Test
The classic 10-second Kohi click speed test. Click as fast as you can — the timer starts on your first click, and you get your CPS, a rank, and a second-by-second breakdown.
Click to start
Then click as fast as you can for 10 seconds — the classic Kohi format.
Clicks over time
10s Kohi testNamed after Kohi, a competitive Minecraft hardcore-factions server where PvP came down to who landed more hits. Players benchmarked on its fixed 10-second click test, and the format stuck long after the server shut down: every Kohi score is clicks per second over exactly 10 seconds, so runs are directly comparable.
The timer starts on your first click — no countdown. Clicks divided by elapsed time give a live CPS reading; when the 10 seconds end you get a final score, a rank, and a second-by-second chart that shows whether you held pace or faded. Everything runs locally in your browser.
Ten seconds punishes a pure burst but isn’t a pure stamina grind. A typical first score is 5–7 CPS, above 8 is quick, and double digits over a full run almost always means jitter or butterfly clicking rather than plain one-finger clicking.
Kohi CPS ranks
| Rank | CPS | What it usually takes |
|---|---|---|
| Slow | under 3 | A relaxed pace — most people clear this without trying |
| Casual | 3–5 | Everyday clicking, no real effort |
| Average | 5–7 | Intentional normal clicking — where most first attempts land |
| Good | 7–9 | Fast normal clicking held for the full 10 seconds |
| Fast | 9–11 | Ceiling of one-finger clicking; jitter territory begins |
| Very fast | 11–13 | Almost always jitter or butterfly clicking |
| Insane | 13–15 | Refined technique sustained for 10 seconds — rare |
| Godlike | 15+ | Record pace — usually drag or perfect butterfly |
Kohi CPS and Minecraft PvP
In classic Minecraft PvP, higher CPS means more hits, longer combos, and more knockback — but raw speed isn’t everything. A steady 8 CPS with clean aim often beats a shaky 12, and many servers cap registered clicks or flag extreme rates as auto-clicking. Classic techniques, fastest last: jitter (arm tension vibrates the finger), butterfly (two fingers alternating on one button), and drag (friction fires many clicks in one swipe) — the last is banned on most servers and hard on switches.
How to improve your score
Short, frequent 10-second runs beat one long grind — and the fixed length makes every attempt comparable.
- Warm up with 30 seconds of loose clicking before you score a run.
- Read the chart: late sag means pace work; flat but slow means burst speed.
- Anchor your wrist and keep a light grip — tension kills speed within seconds.
- Hold an even pace; a steady 8 beats an 11 that fades to 5.
- Rule out hardware: a sticky switch, low polling rate, or double-click fault caps any score.
